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HarvestHub - Shopping List App

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Building a Shopping List App That Doesn’t Fight My Brain

This project started for a very unglamorous reason: our family shopping list kept falling apart.

As our needs changed, most apps either felt too simple to be useful or too rigid to adapt. I wanted something that could grow with us — but also something structured enough to eventually plug into AI systems without duct tape.

That idea became Harvest Hub.


The Original Goal (and Why I Didn’t Just Use an Existing App)

I wanted a shopping list that could:

Most shopping apps optimize for checking boxes. I wanted one that understood intent, quantity, and context.


How the App Is Structured (Right Now)

The app currently revolves around four main pages. This wasn’t obvious at the start — it took a few rewrites to land here.

Planning Page (Where Everything Starts)

This is the “thinking” page.

It contains a raw list of all items I might ever buy. From there I can:

The planning view only shows:

From there, I can sort things:

This page is mostly used before shopping, but it’s also where a lot of cleanup happens.


Shopping Page (Optimized for Reality)

This page exists because shopping is chaotic.

Here the goal is speed and clarity:

This is the page I actually have open in the store.


Review Page (What Actually Happened)

After a shopping trip, I wanted some lightweight feedback:

Nothing fancy — just enough to see patterns over time.

This page also lets me clear a completed list or review past purchases.


Edit Page (Still a Bit Rough)

This is where items themselves are managed:

It works, but it’s not pretty yet. This page is high on the polish list.


The Tech Stack (So Far)

The first phase of this project was mostly about getting the data model and flow right, not perfecting the UI.

Current setup:

A lot of this evolved mid-build. I changed my mind more than once.


Versions, Rewrites, and Reality

The app went through versions 2 through 8 faster than I expected.

Each rewrite fixed one thing and broke another:

The current version is v1.0.

It’s been running for a couple of weeks now and:

That feels like the right time to call something “1.0”.


What’s Next (Short-Term Roadmap)

Next versions are mostly about polish and speed:

No big architectural changes planned — just tightening things up.


The AI Part (Why This Exists at All)

The long-term idea was always automation.

Eventually, I want to be able to:

The goal is a mostly automated flow that still lets me override things when needed.

This is why the data structure matters more than flashy UI right now.


Sharing This as I Go

This post is part documentation, part checkpoint.

I’ll be adding screenshots as the UI stabilizes and posting updates as the project evolves. Some parts are polished, some parts are still janky — and that’s kind of the point.

This is me building in public, not presenting a finished product.

Theme  Moonwalk